With a background in Games Programming and a career spanning multiple companies, I have refined a philosophy that prioritizes narrative and gameplay depth over mere technical capability.
My dual expertise in design and development allows me to anticipate shifts in the digital landscape, delivering innovative projects that bridge the gap between cultural relevance and cutting-edge technology.
Working for Lymb.iO for two years as a designer and developer I got the chance to develop free motion games in the areas of entertainment, education and training.
My work involved the digital adaptation of traditional pen-and-paper mechanics, translating analog role-playing principles into a digital environment. I was responsible for conceptualizing the overarching narrative structure and crafting detailed content, including the development of complex characters and the writing of character-driven monologues and interactive dialogues
During my studies in Games Programming at SAE Munich, I developed a robust technical foundation tailored to the demands of the modern games industry. The program’s intensive, project-based structure allowed me to bridge the gap between complex software engineering and creative game design.
By working on multidisciplinary projects, I gained hands-on experience in engine architecture and gameplay systems, always maintaining a focus on how code serves the ultimate player experience.